saathi

let's help you navigate.

an app that helps you navigate your new normal life.

[Role]

UX + UI Designer

I

[Duration]

3 Days

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[Type]

Personal Project

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[Domain]

Local Services

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[Flows]

1 Complete

01

Project Overview

Saathi bridges the gap between consumers and local service providers — helping people who've moved to new cities get fair prices for home services without the language barrier, fake reviews, or cultural confusion that usually gets them scammed.

02

Problem Statement

The problem came from a real conversation with a senior who had recently relocated for work. Due to the communication gap, he was losing money and honestly barely surviving, trying to figure out how to save.

On finding this gap, I conducted 3 in-depth interviews with people who had recently relocated to new cities for work — a small but focused sample that gave clear, consistent signal.


Now, what I could conclude from the user interviews :

"They wanted something that could compare prices and give them the best offer at cheap rate moreover wanted an app that could help them navigate their locality."

This gap — language barrier, price confusion, and zero local knowledge — is where Saathi was born.

03

Solution Statement

Rather than building a marketplace from scratch — which would require massive supplier investment — Saathi takes a platform model: connecting users to existing local businesses and charging a small platform fee. This improves sales for local businesses while keeping costs low for users.


The loyalty mechanic was designed to solve the single biggest drop-off point — why would someone use Saathi twice instead of just calling the same person directly next time? The 4+1 model creates a tangible reason to keep booking through the platform. It also gives local businesses a predictable volume incentive to stay listed and offer their best prices.

04

Process

Since this was a 3-day sprint, I worked lean and fast. I defined the core user problem on Day 1, moved into low-fidelity structure on Day 2 using rapid sketching and reference gathering, and went straight to high-fidelity on Day 3. Every decision — navigation structure, loyalty mechanic placement, service card layout — came from the interview insights, not guesswork. Built as a rapid sprint to prove that strong research and smart decisions can produce a real product fast.

05

Weekly Timeline


DAY 1




DAY 2





DAY 3







User Interview

A brief in-person interview for three different people who just shifted for new life changes were taken.


Research + Wireframing

A summary of the previous day’s interview was made and persona was created along with competitor research, user interview summary and HMW questions. Then low-fidelity wireframes were sketched out covering the core booking flow and navigation structure.


Design System + High-fi screens + Prototyping

The design system was created and final screens were built along with prototyping.


06

Qualitative & Quantitative Analysis

Qualitative (UX Insight)

Users


  • Inconsistent users → need retention loops

  • Budget users → need free value

  • Overwhelmed achievers → need less stress

Core Strengths


  • Easier service navigation in locality → strong differentiation

  • One free service on four consistent paid services → decent motivation

  • Authentic reviews from real customers → reduces overwhelm

Weak Spots

  • Services → shows vague information

  • Budget → barely budget friendly

  • Thinking about consumer's convenience → generic

Hypothetical funnel metrics — modeled on comparable app benchmarks, not live data (this was a personal project without a live user base)

Funnel


  • Signup → onboarding: ~55%

  • Continuous 4 paid services → 1 free service earned: ~35% (big drop)

Engagement


  • DAU/MAU: ~35%

  • Task completion: ~50–65%

Weak Spots

  • High impact: Easy navigation + budget calculation

  • Mid: 5th service free

  • Weak: Too slow process

07

Competitor Analysis

Here's the competitor research:

08

Empathy Map

Says & Does


  • Says he will figure it out and make things easier for himself.

  • Uses the first service available and freaks out seeing the bill.

Thinks & Feels


  • Thinks he will figure everything out.

  • Feels depressed every time he gets overcharged for a simple service.

Pain


  • Language difference.

  • Getting charged more.

Gain


  • Through Saathi he gets the best deals at best prices.

  • Saves more money and gets less hassle and a more organized outcome.

09

Information Architecture

10

Storyboarding

11

User Journey

sign-in

sign-up

onboarding

home page

service info + latest offers

nearest service info + budget comparison

your loyalty info + service history +

how it works

gets account details

discover page

loyalty page

profile page

The core job-to-be-done: find and book a trusted local service in under 2 minutes, without needing to speak the local language or negotiate prices.

12

Persona

Name - Bibhan Chatterjee

Age - 25 years old/Male.

Occupation - Engineer.

Location - Bangalore, India.

[Goal]

Goal


~ wants less chaos after work.
~ wants to get home services at a cheap rate without much research.

[Frustrations]

Frustrations


~ people identify him as not a local and charge a lot for even basic services
~ language is a barrier.
~ finds it difficult to navigate his new locality.
~ got scammed a couple of times with fake ratings.
~ lack of clarity between what to expect and what he will actually get.

Most available device - Phone, mostly.

Motivation - Have fewer headaches after work related to home and not get scammed.

13

Low-Fi Wireframes

Given the 3-day constraint, I moved quickly from interview notes to structure — mapping the core flows before committing to any visual decisions.

14

Design System / Style Guide

I started with colors which make you feel safe and trusted.

Background

Info Card

Primary

festive offer

text

base card

info card

alert

The logo was made with a specific vibe in mind, the idea was a modern logo which is something that's easy to remember and identify.

The palette leans into trust and safety — blues and neutrals that feel reliable rather than flashy, which matters when you're asking someone to book a stranger into their home. Inter was used throughout for readability and consistency.

15

High-Fi Wireframes

The final screens were designed with Hick's Law front and centre — reducing the number of decisions a user has to make at each step. Service cards show price, rating, and distance in one glance. No hunting required.

16

Usability Testing & Impact

After completing the prototype I ran a quick walkthrough with 2 users from the original interview group. Both completed the core booking flow without prompting. Primary validation came from the original 3 interviews — the prototype was built directly from their stated needs.

17

Key Learning

Smart work over hard work
Building a real product in 3 days taught me that clarity of problem matters more than time spent. When you know exactly what you're solving, every decision gets faster.
Listen before you build
You don't need a groundbreaking idea to start. You just need to listen properly and find problems that genuinely affect people's daily lives.
Constraints sharpen decisions
A 3-day sprint taught me that strong constraints actually sharpen decision-making — every feature had to earn its place because there was no time to add things just in case.

18

Thank You

3 days. 3 interviews. 1 complete flow. Built to prove that good research and sharp decisions matter more than time. Thanks for reading — the full prototype is in the Figma link above.

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